Added options for stats channels, moderation command buttons and fixed the updating of stats channels
diff --git a/src/commands/settings/stats.ts b/src/commands/settings/stats.ts
new file mode 100644
index 0000000..3159e2d
--- /dev/null
+++ b/src/commands/settings/stats.ts
@@ -0,0 +1,156 @@
+import { ChannelType } from 'discord-api-types';
+import Discord, { AutocompleteInteraction, CommandInteraction, Message, MessageActionRow, MessageButton, MessageSelectMenu } from "discord.js";
+import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
+import confirmationMessage from "../../utils/confirmationMessage.js";
+import getEmojiByName from "../../utils/getEmojiByName.js";
+import { SelectMenuOption, SlashCommandSubcommandBuilder } from "@discordjs/builders";
+import { WrappedCheck } from "jshaiku";
+import client from "../../utils/client.js";
+import convertCurlyBracketString from '../../utils/convertCurlyBracketString.js';
+import {callback as statsChannelAddCallback} from "../../reflex/statsChannelUpdate.js";
+
+const command = (builder: SlashCommandSubcommandBuilder) =>
+    builder
+    .setName("stats")
+    .setDescription("Controls channels which update when someone joins or leaves the server")
+    .addChannelOption(option => option.setName("channel").setDescription("The channel to modify"))
+    .addStringOption(option => option.setName("name").setDescription("The new channel name | Enter any text or use the extra variables like {memberCount}").setAutocomplete(true))
+
+const callback = async (interaction: CommandInteraction): Promise<any> => {
+    let m;
+    m = await interaction.reply({embeds: [new EmojiEmbed()
+        .setTitle("Loading")
+        .setStatus("Danger")
+        .setEmoji("NUCLEUS.LOADING")
+    ], ephemeral: true, fetchReply: true});
+    if (interaction.options.getString("name")) {
+        let channel
+        try {
+            channel = interaction.options.getChannel("channel")
+        } catch {
+            return await interaction.editReply({embeds: [new EmojiEmbed()
+                .setEmoji("CHANNEL.TEXT.DELETE")
+                .setTitle("Stats Channel")
+                .setDescription("The channel you provided is not a valid channel")
+                .setStatus("Danger")
+            ]})
+        }
+        channel = channel as Discord.TextChannel
+        if (channel.guild.id != interaction.guild.id) {
+            return interaction.editReply({embeds: [new EmojiEmbed()
+                .setTitle("Stats Channel")
+                .setDescription(`You must choose a channel in this server`)
+                .setStatus("Danger")
+                .setEmoji("CHANNEL.TEXT.DELETE")
+            ]});
+        }
+        let newName = await convertCurlyBracketString(interaction.options.getString("name"), null, null, interaction.guild.name, interaction.guild.members)
+        if (interaction.options.getChannel("channel").type === "GUILD_TEXT") {
+            newName = newName.toLowerCase().replace(/[\s]/g, "-")
+        }
+        let confirmation = await new confirmationMessage(interaction)
+            .setEmoji("CHANNEL.TEXT.EDIT")
+            .setTitle("Stats Channel")
+            .setDescription(`Are you sure you want to set <#${channel.id}> to a stats channel?\n\n*Preview: ${newName}*`)
+            .setColor("Warning")
+            .setInverted(true)
+        .send(true)
+        if (confirmation.cancelled) return
+        if (confirmation.success) {
+            try {
+                let name = interaction.options.getString("name")
+                let channel = interaction.options.getChannel("channel")
+                await client.database.guilds.write(interaction.guild.id, {[`stats.${channel.id}`]: {name: name, enabled: true}});
+                const { log, NucleusColors, entry, renderUser, renderChannel } = client.logger
+                try {
+                    let data = {
+                        meta:{
+                            type: 'statsChannelUpdate',
+                            displayName: 'Stats Channel Updated',
+                            calculateType: 'nucleusSettingsUpdated',
+                            color: NucleusColors.yellow,
+                            emoji: "CHANNEL.TEXT.EDIT",
+                            timestamp: new Date().getTime()
+                        },
+                        list: {
+                            memberId: entry(interaction.user.id, `\`${interaction.user.id}\``),
+                            changedBy: entry(interaction.user.id, renderUser(interaction.user)),
+                            channel: entry(channel.id, renderChannel(channel)),
+                            name: entry(interaction.options.getString("name"), `\`${interaction.options.getString("name")}\``)
+                        },
+                        hidden: {
+                            guild: interaction.guild.id
+                        }
+                    }
+                    log(data);
+                } catch {}
+            } catch (e) {
+                console.log(e)
+                return interaction.editReply({embeds: [new EmojiEmbed()
+                    .setTitle("Stats Channel")
+                    .setDescription(`Something went wrong and the stats channel could not be set`)
+                    .setStatus("Danger")
+                    .setEmoji("CHANNEL.TEXT.DELETE")
+                ], components: []});
+            }
+        } else {
+            return interaction.editReply({embeds: [new EmojiEmbed()
+                .setTitle("Stats Channel")
+                .setDescription(`No changes were made`)
+                .setStatus("Success")
+                .setEmoji("CHANNEL.TEXT.CREATE")
+            ], components: []});
+        }
+        await statsChannelAddCallback(client, interaction.member);
+    }
+    while (true) {
+        let config = await client.database.guilds.read(interaction.guild.id);
+        let stats = config.getKey("stats")
+        let selectMenu = new MessageSelectMenu()
+            .setCustomId("remove")
+            .setMinValues(1)
+            .setMaxValues(Math.max(1, Object.keys(stats).length))
+        await interaction.editReply({embeds: [new EmojiEmbed()
+            .setTitle("Stats Channel")
+            .setDescription("The following channels update when someone joins or leaves the server. You can select a channel to remove it from the list.")
+            .setStatus("Success")
+            .setEmoji("CHANNEL.TEXT.CREATE")
+        ], components: [
+            new MessageActionRow().addComponents(Object.keys(stats).length ? [
+                selectMenu.setPlaceholder("Select a stats channel to remove, stopping it updating").addOptions(Object.keys(stats).map(key => ({
+                    label: interaction.guild.channels.cache.get(key).name,
+                    value: key,
+                    description: `${stats[key].name}`,
+                })))
+            ] : [selectMenu.setPlaceholder("The server has no stats channels").setDisabled(true).setOptions([
+                {label: "*Placeholder*", value: "placeholder", description: "No stats channels"}
+            ])])
+        ]})
+        let i;
+        try {
+            i = await m.awaitMessageComponent({ time: 300000 });
+        } catch (e) { break }
+        i.deferUpdate()
+        if (i.customId === "remove") {
+            let toRemove = i.values;
+            console.log(toRemove.map(k => `stats.${k}`))
+            await client.database.guilds.write(interaction.guild.id, {}, toRemove.map(k => `stats.${k}`));
+        }
+    }
+    await interaction.editReply({embeds: [new EmojiEmbed()
+        .setTitle("Stats Channel")
+        .setDescription("The following channels update when someone joins or leaves the server. You can select a channel to remove it from the list.")
+        .setStatus("Danger")
+        .setEmoji("CHANNEL.TEXT.DELETE")
+    ], components: []})
+}
+
+const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
+    let member = (interaction.member as Discord.GuildMember)
+    if (!member.permissions.has("MANAGE_GUILD")) throw "You must have the Manage Server permission to use this command"
+    return true;
+}
+
+export { command };
+export { callback };
+export { check };
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