blob: e8463f436dc4d9edd20319b358f8675817d5263e [file] [log] [blame]
import { CommandInteraction, GuildMember, MessageActionRow, MessageButton } from "discord.js";
import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
import { WrappedCheck } from "jshaiku";
import confirmationMessage from "../../utils/confirmationMessage.js";
import generateEmojiEmbed from "../../utils/generateEmojiEmbed.js";
import keyValueList from "../../utils/generateKeyValueList.js";
import readConfig from '../../utils/readConfig.js';
import { create, areTicketsEnabled } from "../../automations/createModActionTicket.js";
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("nick")
.setDescription("Changes a users nickname")
.addUserOption(option => option.setName("user").setDescription("The user to change").setRequired(true))
.addStringOption(option => option.setName("name").setDescription("The name to set | Leave blank to clear").setRequired(false))
.addStringOption(option => option.setName("notify").setDescription("If the user should get a message when their nickname is changed | Default no").setRequired(false)
.addChoices([["Yes", "yes"], ["No", "no"]])
)
const callback = async (interaction: CommandInteraction) => {
// TODO:[Modals] Replace this with a modal
let confirmation = await new confirmationMessage(interaction)
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle("Nickname")
.setDescription(keyValueList({
"user": `<@!${(interaction.options.getMember("user") as GuildMember).id}> (${(interaction.options.getMember("user") as GuildMember).user.username})`,
"new nickname": `${interaction.options.getString("name") ? interaction.options.getString("name") : "*No nickname*"}`
})
+ `The user **will${interaction.options.getString("notify") == "yes" ? '' : ' not'}** be notified\n\n`
+ `Are you sure you want to ${interaction.options.getString("name") ? "change" : "clear"} <@!${(interaction.options.getMember("user") as GuildMember).id}>'s nickname?`)
.setColor("Danger")
.addCustomBoolean(
"Create appeal ticket", !(await areTicketsEnabled(interaction.guild.id)),
async () => await create(interaction.guild, interaction.options.getUser("user"), interaction.user, interaction.client),
"An appeal ticket will be created when Confirm is clicked")
// pluralize("day", interaction.options.getInteger("delete"))
// const pluralize = (word: string, count: number) => { return count === 1 ? word : word + "s" }
.send()
if (confirmation.success) {
let dmd = false
let dm;
try {
if (interaction.options.getString("notify") == "yes") {
dm = await (interaction.options.getMember("user") as GuildMember).send({
embeds: [new generateEmojiEmbed()
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle("Nickname changed")
.setDescription(`Your nickname was ${interaction.options.getString("name") ? "changed" : "cleared"} in ${interaction.guild.name}.` +
(interaction.options.getString("name") ? ` it is now: ${interaction.options.getString("name")}` : "") + "\n\n" +
(confirmation.buttonClicked ? `You can appeal this in this ticket: <#${confirmation.response}>` : ``))
.setStatus("Danger")
]
})
dmd = true
}
} catch {}
try {
let member = (interaction.options.getMember("user") as GuildMember)
let before = member.nickname
let nickname = interaction.options.getString("name")
member.setNickname(nickname ?? null, "Nucleus Nickname command")
// @ts-ignore
const { log, NucleusColors, entry, renderUser, renderDelta, getAuditLog } = interaction.client.logger
let data = {
meta: {
type: 'memberUpdate',
displayName: 'Member Updated',
calculateType: 'guildMemberUpdate',
color: NucleusColors.yellow,
emoji: "PUNISH.NICKNAME.YELLOW",
timestamp: new Date().getTime()
},
list: {
id: entry(member.id, `\`${member.id}\``),
before: entry(before, before ? before : '*None*'),
after: entry(nickname, nickname ? nickname : '*None*'),
updated: entry(new Date().getTime(), renderDelta(new Date().getTime())),
updatedBy: entry(interaction.user.id, renderUser(interaction.user))
},
hidden: {
guild: interaction.guild.id
}
}
log(data, interaction.client);
} catch {
await interaction.editReply({embeds: [new generateEmojiEmbed()
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle(`Nickname`)
.setDescription("Something went wrong and the users nickname could not be changed.")
.setStatus("Danger")
], components: []})
if (dmd) await dm.delete()
return
}
let failed = (dmd == false && interaction.options.getString("notify") == "yes")
await interaction.editReply({embeds: [new generateEmojiEmbed()
.setEmoji(`PUNISH.NICKNAME.${failed ? "YELLOW" : "GREEN"}`)
.setTitle(`Nickname`)
.setDescription("The members nickname was changed" + (failed ? ", but was not notified" : "") + (confirmation.response ? ` and an appeal ticket was opened in <#${confirmation.response}>` : ``))
.setStatus(failed ? "Warning" : "Success")
], components: []})
} else {
await interaction.editReply({embeds: [new generateEmojiEmbed()
.setEmoji("PUNISH.NICKNAME.GREEN")
.setTitle(`Nickname`)
.setDescription("No changes were made")
.setStatus("Success")
], components: []})
}
}
const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
let member = (interaction.member as GuildMember)
let me = (interaction.guild.me as GuildMember)
let apply = (interaction.options.getMember("user") as GuildMember)
if (member == null || me == null || apply == null) throw "That member is not in the server"
let memberPos = member.roles ? member.roles.highest.position : 0
let mePos = me.roles ? me.roles.highest.position : 0
let applyPos = apply.roles ? apply.roles.highest.position : 0
// Check if Nucleus can change the nickname
if (! (mePos > applyPos)) throw "I do not have a role higher than that member"
// Check if Nucleus has permission to change the nickname
if (! me.permissions.has("MANAGE_NICKNAMES")) throw "I do not have the `manage_nicknames` permission";
// Allow the owner to change anyone's nickname
if (member.id == interaction.guild.ownerId) return true
// Check if the user has manage_nicknames permission
if (! member.permissions.has("MANAGE_NICKNAMES")) throw "You do not have the `manage_nicknames` permission";
// Allow changing your own nickname
if (member == apply) return true
// Check if the user is below on the role list
if (! (memberPos > applyPos)) throw "You do not have a role higher than that member"
// Allow change
return true
}
export { command, callback, check };