purge work and general fixes
diff --git a/src/commands/mod/unmute.ts b/src/commands/mod/unmute.ts
index 5194bce..2c522a4 100644
--- a/src/commands/mod/unmute.ts
+++ b/src/commands/mod/unmute.ts
@@ -1,18 +1,102 @@
-import { CommandInteraction } from "discord.js";
+import { CommandInteraction, GuildMember } from "discord.js";
 import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
 import { WrappedCheck } from "jshaiku";
+import confirmationMessage from "../../utils/confirmationMessage.js";
+import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
+import keyValueList from "../../utils/generateKeyValueList.js";
 
 const command = (builder: SlashCommandSubcommandBuilder) =>
     builder
     .setName("unmute")
-    .setDescription("Unmutes a member")
+    .setDescription("Unmutes a user")
+    .addUserOption(option => option.setName("user").setDescription("The user to unmute").setRequired(true))
+    .addStringOption(option => option.setName("reason").setDescription("The reason for the unmute").setRequired(false))
+    .addStringOption(option => option.setName("notify").setDescription("If the user should get a message when they are unmuted | Default no").setRequired(false)
+        .addChoices([["Yes", "yes"], ["No", "no"]])
+    )
 
-const callback = (interaction: CommandInteraction) => {
-    interaction.reply("Command incomplete [mod/unmute]");
+const callback = async (interaction: CommandInteraction) => {
+    // TODO:[Modals] Replace this with a modal
+    if (await new confirmationMessage(interaction)
+        .setEmoji("PUNISH.MUTE.RED")
+        .setTitle("Unmute")
+        .setDescription(keyValueList({
+            "user": `<@!${(interaction.options.getMember("user") as GuildMember).id}> (${(interaction.options.getMember("user") as GuildMember).user.username})`,
+            "reason": `\n> ${interaction.options.getString("reason") ? interaction.options.getString("reason") : "*No reason provided*"}`
+        })
+        + `The user **will${interaction.options.getString("notify") === "yes" ? '' : ' not'}** be notified\n\n`
+        + `Are you sure you want to unmute <@!${(interaction.options.getMember("user") as GuildMember).id}>?`)
+        .setColor("Danger")
+//        pluralize("day", interaction.options.getInteger("delete"))
+//        const pluralize = (word: string, count: number) => { return count === 1 ? word : word + "s" }
+    .send()) {
+        let dmd = false
+        let dm;
+        try {
+            if (interaction.options.getString("notify") != "no") {
+                dm = await (interaction.options.getMember("user") as GuildMember).send({
+                    embeds: [new EmojiEmbed()
+                        .setEmoji("PUNISH.MUTE.GREEN")
+                        .setTitle("Unmuted")
+                        .setDescription(`You have been unmuted in ${interaction.guild.name}` +
+                                    (interaction.options.getString("reason") ? ` for:\n> ${interaction.options.getString("reason")}` : " with no reason provided."))
+                        .setStatus("Success")
+                    ]
+                })
+                dmd = true
+            }
+        } catch {}
+        try {
+            (interaction.options.getMember("user") as GuildMember).timeout(0, interaction.options.getString("reason") || "No reason provided")
+        } catch {
+            await interaction.editReply({embeds: [new EmojiEmbed()
+                .setEmoji("PUNISH.MUTE.RED")
+                .setTitle(`Unmute`)
+                .setDescription("Something went wrong and the user was not unmuted")
+                .setStatus("Danger")
+            ], components: []})
+            if (dmd) await dm.delete()
+            return
+        }
+        let failed = (dmd == false && interaction.options.getString("notify") != "no")
+        await interaction.editReply({embeds: [new EmojiEmbed()
+            .setEmoji(`PUNISH.MUTE.${failed ? "YELLOW" : "GREEN"}`)
+            .setTitle(`Unmute`)
+            .setDescription("The member was unmuted" + (failed ? ", but could not be notified" : ""))
+            .setStatus(failed ? "Warning" : "Success")
+        ], components: []})
+    } else {
+        await interaction.editReply({embeds: [new EmojiEmbed()
+            .setEmoji("PUNISH.MUTE.GREEN")
+            .setTitle(`Unmute`)
+            .setDescription("No changes were made")
+            .setStatus("Success")
+        ], components: []})
+    }
 }
 
 const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
-    return true;
+    let member = (interaction.member as GuildMember)
+    let me = (interaction.guild.me as GuildMember)
+    let apply = (interaction.options.getMember("user") as GuildMember)
+    if (member == null || me == null || apply == null) throw "That member is not in the server"
+    let memberPos = member.roles ? member.roles.highest.position : 0
+    let mePos = me.roles ? me.roles.highest.position : 0
+    let applyPos = apply.roles ? apply.roles.highest.position : 0
+    // Check if Nucleus can unmute the member
+    if (! (mePos > applyPos)) throw "I do not have a role higher than that member"
+    // Check if Nucleus has permission to unmute
+    if (! interaction.guild.me.permissions.has("MODERATE_MEMBERS")) throw "I do not have the `moderate_members` permission";
+    // Do not allow the user to have admin or be the owner
+    if ((interaction.options.getMember("user") as GuildMember).permissions.has("ADMINISTRATOR") || (interaction.options.getMember("user") as GuildMember).id == interaction.guild.ownerId) throw "You cannot unmute an admin or the owner"
+    // Allow the owner to unmute anyone
+    if ((interaction.member as GuildMember).id == interaction.guild.ownerId) return true
+    // Check if the user has moderate_members permission
+    if (! (interaction.member as GuildMember).permissions.has("MODERATE_MEMBERS")) throw "You do not have the `moderate_members` permission";
+    // Check if the user is below on the role list
+    if (! (memberPos > applyPos)) throw "You do not have a role higher than that member"
+    // Allow unmute
+    return true
 }
 
 export { command, callback, check };
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