loads of new commands, updates and bug fixes
diff --git a/src/commands/settings/verify/role.ts b/src/commands/settings/verify/role.ts
index c4de7af..dc1d4d9 100644
--- a/src/commands/settings/verify/role.ts
+++ b/src/commands/settings/verify/role.ts
@@ -1,20 +1,126 @@
-import { CommandInteraction } from "discord.js";
+import Discord, { CommandInteraction, MessageActionRow, MessageButton } from "discord.js";
+import generateEmojiEmbed from "../../../utils/generateEmojiEmbed.js";
+import confirmationMessage from "../../../utils/confirmationMessage.js";
+import getEmojiByName from "../../../utils/getEmojiByName.js";
 import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
 import { WrappedCheck } from "jshaiku";
+import client from "../../../utils/client.js";
 
 const command = (builder: SlashCommandSubcommandBuilder) =>
     builder
     .setName("role")
-    .setDescription("Sets the role given after verifying")
+    .setDescription("Sets or shows the role given to users after using /verify")
+    .addRoleOption(option => option.setName("role").setDescription("The role to give after verifying"))
 
-const callback = (interaction: CommandInteraction) => {
-    interaction.reply("This command is not yet finished [settings/verify/role]");
+const callback = async (interaction: CommandInteraction): Promise<any> => {
+    let m;
+    m = await interaction.reply({embeds: [new generateEmojiEmbed()
+        .setTitle("Loading")
+        .setStatus("Danger")
+        .setEmoji("NUCLEUS.LOADING")
+    ], ephemeral: true, fetchReply: true});
+    if (interaction.options.getRole("role")) {
+        let role
+        try {
+            role = interaction.options.getRole("role")
+        } catch {
+            return await interaction.editReply({embeds: [new generateEmojiEmbed()
+                .setEmoji("GUILD.ROLES.DELETE")
+                .setTitle("Verify Role")
+                .setDescription("The role you provided is not a valid role")
+                .setStatus("Danger")
+            ]})
+        }
+        role = role as Discord.Role
+        if (role.guild.id != interaction.guild.id) {
+            return interaction.editReply({embeds: [new generateEmojiEmbed()
+                .setTitle("Verify Role")
+                .setDescription(`You must choose a role in this server`)
+                .setStatus("Danger")
+                .setEmoji("GUILD.ROLES.DELETE")
+            ]});
+        }
+        let confirmation = await new confirmationMessage(interaction)
+            .setEmoji("GUILD.ROLES.EDIT")
+            .setTitle("Verify Role")
+            .setDescription(`Are you sure you want to set the verify role to <@&${role.id}>?`)
+            .setColor("Warning")
+            .setInverted(true)
+        .send(true)
+        if (confirmation.success) {
+            try {
+                await client.database.write(interaction.guild.id, {"verify.role": role.id, "verify.enabled": true});
+            } catch (e) {
+                console.log(e)
+                return interaction.editReply({embeds: [new generateEmojiEmbed()
+                    .setTitle("Verify Role")
+                    .setDescription(`Something went wrong while setting the verify role`)
+                    .setStatus("Danger")
+                    .setEmoji("GUILD.ROLES.DELETE")
+                ], components: []});
+            }
+        } else {
+            return interaction.editReply({embeds: [new generateEmojiEmbed()
+                .setTitle("Verify Role")
+                .setDescription(`No changes were made`)
+                .setStatus("Success")
+                .setEmoji("GUILD.ROLES.CREATE")
+            ], components: []});
+        }
+    }
+    let clicks = 0;
+    let data = await client.database.read(interaction.guild.id);
+    let role = data.verify.role;
+    while (true) {
+        await interaction.editReply({embeds: [new generateEmojiEmbed()
+            .setTitle("Verify Role")
+            .setDescription(role ? `Your verify role is currently set to <@&${role}>` : `You have not set a verify role`)
+            .setStatus("Success")
+            .setEmoji("GUILD.ROLES.CREATE")
+        ], components: [new MessageActionRow().addComponents([new MessageButton()
+            .setCustomId("clear")
+            .setLabel(clicks ? "Click again to confirm" : "Reset role")
+            .setEmoji(getEmojiByName(clicks ? "TICKETS.ISSUE" : "CONTROL.CROSS", "id"))
+            .setStyle("DANGER")
+            .setDisabled(!role)
+        ])]});
+        let i;
+        try {
+            i = await m.awaitMessageComponent({time: 600000});
+        } catch(e) { break }
+        i.deferUpdate()
+        if (i.component.customId == "clear") {
+            clicks += 1;
+            if (clicks == 2) {
+                clicks = 0;
+                await client.database.write(interaction.guild.id, {}, ["verify.role", "verify.enabled"])
+                role = undefined;
+            }
+        } else {
+            break
+        }
+    }
+    await interaction.editReply({embeds: [new generateEmojiEmbed()
+        .setTitle("Verify Role")
+        .setDescription(role ? `Your verify role is currently set to <@&${role}}>` : `You have not set a verify role`)
+        .setStatus("Success")
+        .setEmoji("GUILD.ROLE.CREATE")
+        .setFooter({text: "Message closed"})
+    ], components: [new MessageActionRow().addComponents([new MessageButton()
+        .setCustomId("clear")
+        .setLabel("Clear")
+        .setEmoji(getEmojiByName("CONTROL.CROSS", "id"))
+        .setStyle("SECONDARY")
+        .setDisabled(true)
+    ])]});
 }
 
 const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
+    let member = (interaction.member as Discord.GuildMember)
+    if (!member.permissions.has("MANAGE_GUILD")) throw "You must have the `manage_server` permission to use this command"
     return true;
 }
 
 export { command };
 export { callback };
-export { check };
\ No newline at end of file
+export { check };