Replace swaybg with glpaper
diff --git a/src/apps/personal/sway/shader.glsl b/src/apps/personal/sway/shader.glsl
new file mode 100644
index 0000000..4c4b435
--- /dev/null
+++ b/src/apps/personal/sway/shader.glsl
@@ -0,0 +1,27 @@
+#extension GL_OES_standard_derivatives : enable
+
+precision highp float;
+
+uniform float time;
+uniform vec2 mouse;
+uniform vec2 resolution;
+
+vec3 white = vec3(1, 1, 1);
+vec3 amaranth_pink = vec3(0.945, 0.612, 0.733);
+vec3 maya_blue = vec3(0.298, 0.624, 0.886);
+
+void main( void ) {
+
+	vec2 position = ( gl_FragCoord.xy / resolution.xy );
+
+	vec3 color = white;
+	
+	if (sin(position.x + time / 10.0) / 2.0 - position.y + 0.7 < 0.0) {
+		color = amaranth_pink;
+	} else if (sin(position.x + time / 7.0 + 20.0) / 2.0 - position.y + 0.7 < 0.0) {
+		color = maya_blue;
+	}
+
+	gl_FragColor = vec4(color, 1.0);
+
+}