Update anti-aliasing to make it not increase the brighness & make it run faster
diff --git a/src/apps/personal/sway/shader.glsl b/src/apps/personal/sway/shader.glsl
index 0237d09..6c20aba 100644
--- a/src/apps/personal/sway/shader.glsl
+++ b/src/apps/personal/sway/shader.glsl
@@ -29,9 +29,9 @@
float g = 0.0;
float b = 0.0;
- float sampleSqrt = 10.0;
+ float sampleSqrt = 3.0;
- for (float x = 0.0; x <= sampleSqrt; x++) {
+ for (float x = 0.0; x < sampleSqrt; x++) {
for (float y = 0.0; y <= sampleSqrt; y++) {
vec3 color = color_for_position(
vec2(