Update my wallpaper shader
diff --git a/modules/wallpaper/wallpaper.glsl b/modules/wallpaper/wallpaper.glsl
index 51c7d57..a3349e3 100644
--- a/modules/wallpaper/wallpaper.glsl
+++ b/modules/wallpaper/wallpaper.glsl
@@ -1,21 +1,23 @@
-#extension GL_OES_standard_derivatives : enable
-
-precision highp float;
-
 uniform float time;
 uniform vec2 resolution;
 
+vec3 amaranthPink = vec3(241.0, 156.0, 187.0);
+vec3 mayaBlue = vec3(115.0, 194.0, 251.0);
+
 void main( void ) {
 
 	float t = time / 50.0;
 	vec2 position = ( gl_FragCoord.xy / resolution.xy );
 
-	vec3 color = vec3(0, 0, 0);
-	
-	color.r += sin(t + position.x + position.y);
-	color.g += cos(t + position.x - position.y);
-	color.b += sin(-t + position.x);
+  vec3 color = vec3(0.0, 0.0, 0.0);
 
-	gl_FragColor = vec4( color, 1.0 );
+	color += ((sin(t + position.y) + 1.0) * amaranthPink) / 255.0 / 2.0;
+	color += ((sin(-t + position.x) + 1.0) * mayaBlue) / 255.0 / 2.0;
+	
+	/* color.r += sin(t + position.x + position.y) * amaranthPink.r / 255.0; */
+	/* color.g += cos(t + position.x - position.y) * amaranthPink.g / 255.0; */
+	/* color.b += sin(-t + position.x) * amaranthPink.b / 255.0; */
+
+	gl_FragColor = vec4( color / 0.8, 1.0 );
 
 }