| const canvas = document.querySelector("canvas"); |
| const ctx = canvas.getContext("2d"); |
| |
| let amplitud = 10; |
| let speed = 0.025; |
| let points = []; |
| |
| let cw = (canvas.width = 1500), |
| cx = cw / 2; |
| let ch = (canvas.height = 1500), |
| cy = ch / 2; |
| ctx.fillStyle = "#ffffff"; |
| ctx.strokeStyle = "transparent"; |
| |
| let corners = []; |
| let n = 15; |
| let r = cx - amplitud - 100; |
| for (var i = 0; i < n; i++) { |
| corners.push([ |
| cx + r * Math.cos((2 * Math.PI * i) / n), |
| cy + r * Math.sin((2 * Math.PI * i) / n), |
| ]); |
| } |
| |
| class Point { |
| constructor(x, y, hv) { |
| this.cx = x; |
| this.cy = y; |
| this.a = Math.random() * 2 * Math.PI; |
| this.hv = hv; |
| |
| this.update(); |
| } |
| |
| update() { |
| this.a += speed; |
| |
| if (this.hv == 0) { |
| this.x = this.cx; |
| this.y = this.cy + amplitud * Math.cos(this.a); |
| } else { |
| this.x = this.cx + amplitud * Math.cos(this.a); |
| this.y = this.cy; |
| } |
| } |
| } |
| |
| function divide(n, a, b) { |
| for (var i = 0; i <= n; i++) { |
| let p = { |
| x: ((b[0] - a[0]) * i) / n + a[0], |
| y: ((b[1] - a[1]) * i) / n + a[1], |
| hv: b[1] - a[1], |
| }; |
| points.push(new Point(p.x, p.y, p.hv)); |
| } |
| } |
| |
| for (let i = 0; i < corners.length; i++) { |
| let currentCorner = corners[i]; |
| let nextCorner = corners[(i + 1) % corners.length]; |
| divide(10, currentCorner, nextCorner); |
| points.pop(); |
| } |
| |
| function drawCurves() { |
| let p = {}; |
| p.x = (points[points.length - 1].x + points[0].x) / 2; |
| p.y = (points[points.length - 1].y + points[0].y) / 2; |
| ctx.beginPath(); |
| ctx.moveTo(p.x, p.y); |
| for (var i = 0; i < points.length - 1; i++) { |
| let mp = {}; |
| mp.x = (points[i].x + points[i + 1].x) / 2; |
| mp.y = (points[i].y + points[i + 1].y) / 2; |
| ctx.quadraticCurveTo(points[i].x, points[i].y, mp.x, mp.y); |
| } |
| |
| ctx.quadraticCurveTo( |
| points[points.length - 1].x, |
| points[points.length - 1].y, |
| p.x, |
| p.y |
| ); |
| ctx.stroke(); |
| ctx.fill(); |
| } |
| |
| function Draw() { |
| window.requestAnimationFrame(Draw); |
| ctx.clearRect(0, 0, cw, ch); |
| points.map((p) => { |
| p.update(); |
| }); |
| drawCurves(); |
| } |
| |
| Draw(); |