blob: 9d5aa3aeb36a050672855aa888b8d03995284b53 [file] [log] [blame]
import { LinkWarningFooter } from './../../utils/defaults.js';
import { ActionRowBuilder, ButtonBuilder, CommandInteraction, GuildMember, ButtonStyle, Message } from "discord.js";
import type { SlashCommandSubcommandBuilder } from "discord.js";
import confirmationMessage from "../../utils/confirmationMessage.js";
import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
import keyValueList from "../../utils/generateKeyValueList.js";
import client from "../../utils/client.js";
import { areTicketsEnabled, create } from "../../actions/createModActionTicket.js";
const command = (builder: SlashCommandSubcommandBuilder) => builder
.setName("nick")
// .setNameLocalizations({"ru": "name", "zh-CN": "nickname"})
.setDescription("Changes a users nickname")
.addUserOption((option) => option.setName("user").setDescription("The user to change").setRequired(true))
.addStringOption((option) =>
option.setName("name").setDescription("The name to set | Leave blank to clear").setRequired(false)
);
const callback = async (interaction: CommandInteraction): Promise<unknown> => {
const { log, NucleusColors, entry, renderDelta, renderUser } = client.logger;
// TODO:[Modals] Replace this with a modal
let notify = true;
let confirmation;
let timedOut = false;
let success = false;
let createAppealTicket = false;
let firstRun = true;
do {
confirmation = await new confirmationMessage(interaction)
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle("Nickname")
.setDescription(
keyValueList({
user: renderUser(interaction.options.getUser("user")!),
"new nickname": `${
interaction.options.get("name")?.value as string ? interaction.options.get("name")?.value as string : "*No nickname*"
}`
}) +
`Are you sure you want to ${interaction.options.get("name")?.value as string ? "change" : "clear"} <@!${
(interaction.options.getMember("user") as GuildMember).id
}>'s nickname?`
)
.setColor("Danger")
.addCustomBoolean(
"appeal",
"Create appeal ticket",
!(await areTicketsEnabled(interaction.guild!.id)),
async () => await create(interaction.guild!, interaction.options.getUser("user")!, interaction.user, "Nickname changed"),
"An appeal ticket will be created",
null,
"CONTROL.TICKET",
createAppealTicket
)
.addCustomBoolean(
"notify",
"Notify user",
false,
null,
"The user will be sent a DM",
null,
"ICONS.NOTIFY." + (notify ? "ON" : "OFF"),
notify
)
.setFailedMessage("No changes were made", "Success", "PUNISH.NICKNAME.GREEN")
.send(!firstRun);
firstRun = false;
if (confirmation.cancelled) timedOut = true;
else if (confirmation.success !== undefined) success = true;
else if (confirmation.components) {
notify = confirmation.components['notify']!.active;
createAppealTicket = confirmation.components["appeal"]!.active;
}
} while (!timedOut && !success);
if (timedOut || !success) return;
let dmSent = false;
let dmMessage: Message;
const config = await client.database.guilds.read(interaction.guild!.id);
try {
if (notify) {
const messageData: {
embeds: EmojiEmbed[];
components: ActionRowBuilder<ButtonBuilder>[];
} = {
embeds: [
new EmojiEmbed()
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle("Nickname changed")
.setDescription(
`Your nickname was ${interaction.options.get("name")?.value as string ? "changed" : "cleared"} in ${
interaction.guild!.name
}.` +
(interaction.options.get("name")?.value as string
? ` it is now: ${interaction.options.get("name")?.value as string}`
: "") +
"\n\n" +
(createAppealTicket
? `You can appeal this in the ticket created in <#${confirmation.components!["appeal"]!.response}>`
: "")
)
.setStatus("Danger")
], components: []
};
if (config.moderation.nick.text && config.moderation.nick.link) {
messageData.embeds[0]!.setFooter(LinkWarningFooter)
messageData.components.push(new ActionRowBuilder<ButtonBuilder>()
.addComponents(new ButtonBuilder()
.setStyle(ButtonStyle.Link)
.setLabel(config.moderation.nick.text)
.setURL(config.moderation.nick.link.replaceAll("{id}", (interaction.options.getMember("user") as GuildMember).id))
)
)
}
dmMessage = await (interaction.options.getMember("user") as GuildMember).send(messageData);
dmSent = true;
}
} catch {
dmSent = false;
}
let member: GuildMember;
let before: string | null;
let nickname: string | undefined;
try {
member = interaction.options.getMember("user") as GuildMember;
before = member.nickname;
nickname = interaction.options.get("name")?.value as string | undefined;
member.setNickname(nickname ?? null, "Nucleus Nickname command");
await client.database.history.create(
"nickname",
interaction.guild!.id,
member.user,
interaction.user,
null,
before,
nickname
);
} catch {
await interaction.editReply({
embeds: [
new EmojiEmbed()
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle("Nickname")
.setDescription("Something went wrong and the users nickname could not be changed.")
.setStatus("Danger")
],
components: []
});
if (dmSent) await dmMessage!.delete();
return;
}
const data = {
meta: {
type: "memberUpdate",
displayName: "Member Updated",
calculateType: "guildMemberUpdate",
color: NucleusColors.yellow,
emoji: "PUNISH.NICKNAME.YELLOW",
timestamp: new Date().getTime()
},
list: {
memberId: entry(member.id, `\`${member.id}\``),
before: entry(before, before ?? "*No nickname set*"),
after: entry(nickname ?? null, nickname ?? "*No nickname set*"),
updated: entry(new Date().getTime(), renderDelta(new Date().getTime())),
updatedBy: entry(interaction.user.id, renderUser(interaction.user))
},
hidden: {
guild: interaction.guild!.id
}
};
log(data);
const failed = !dmSent && notify;
await interaction.editReply({
embeds: [
new EmojiEmbed()
.setEmoji(`PUNISH.NICKNAME.${failed ? "YELLOW" : "GREEN"}`)
.setTitle("Nickname")
.setDescription(
"The members nickname was changed" +
(failed ? ", but was not notified" : "") +
(confirmation.components!["appeal"]!.response !== null
? ` and an appeal ticket was opened in <#${confirmation.components!["appeal"]!.response}>`
: "")
)
.setStatus(failed ? "Warning" : "Success")
],
components: []
});
};
const check = async (interaction: CommandInteraction, partial: boolean = false) => {
const member = interaction.member as GuildMember;
// Check if the user has manage_nicknames permission
if (!member.permissions.has("ManageNicknames")) return "You do not have the *Manage Nicknames* permission";
if (partial) return true;
const me = interaction.guild!.members.me!;
const apply = interaction.options.getMember("user") as GuildMember;
const memberPos = member.roles.cache.size ? member.roles.highest.position : 0;
const mePos = me.roles.cache.size ? me.roles.highest.position : 0;
const applyPos = apply.roles.cache.size ? apply.roles.highest.position : 0;
if (!interaction.guild) return false;
// Do not allow any changing of the owner
if (member.id === interaction.guild.ownerId) return "You cannot change the owner's nickname";
// Check if Nucleus can change the nickname
if (!(mePos > applyPos)) return "I do not have a role higher than that member";
// Check if Nucleus has permission to change the nickname
if (!me.permissions.has("ManageNicknames")) return "I do not have the *Manage Nicknames* permission";
// Allow the owner to change anyone's nickname
if (member.id === interaction.guild.ownerId) return true;
// Allow changing your own nickname
if (member === apply) return true;
// Check if the user is below on the role list
if (!(memberPos > applyPos)) return "You do not have a role higher than that member";
// Allow change
return true;
};
export { command, callback, check };
export const metadata = {
longDescription: "Changes the nickname of a member. This is the name that shows in the member list and on messages.",
premiumOnly: true,
}