blob: 1a107ed78098137b12524e7bf06d1f69999a535d [file] [log] [blame]
import { LoadingEmbed } from './../../utils/defaultEmbeds.js';
import Discord, { CommandInteraction, MessageActionRow, MessageButton, MessageSelectMenu } from "discord.js";
import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
import { WrappedCheck } from "jshaiku";
import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
import client from '../../utils/client.js';
import confirmationMessage from '../../utils/confirmationMessage.js';
import generateKeyValueList from '../../utils/generateKeyValueList.js';
import { ChannelType } from 'discord-api-types';
import getEmojiByName from '../../utils/getEmojiByName.js';
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("welcome")
.setDescription("Messages and roles sent or given when someone joins the server")
.addStringOption(option => option.setName("message").setDescription("The message to send when someone joins the server").setAutocomplete(true))
.addRoleOption(option => option.setName("role").setDescription("The role given when someone joins the server"))
.addRoleOption(option => option.setName("ping").setDescription("The role pinged when someone joins the server"))
.addChannelOption(option => option.setName("channel").setDescription("The channel the welcome message should be sent to").addChannelTypes([
ChannelType.GuildText, ChannelType.GuildNews
]))
const callback = async (interaction: CommandInteraction): Promise<any> => {
const { renderRole, renderChannel, log, NucleusColors, entry, renderUser } = client.logger
await interaction.reply({embeds: LoadingEmbed, fetchReply: true, ephemeral: true});
let m;
if (interaction.options.getRole("role") || interaction.options.getChannel("channel") || interaction.options.getString("message")) {
let role;
let ping;
let message = interaction.options.getString("message");
try {
role = interaction.options.getRole("role")
ping = interaction.options.getRole("ping")
} catch {
return await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji("GUILD.ROLES.DELETE")
.setTitle("Welcome Events")
.setDescription("The role you provided is not a valid role")
.setStatus("Danger")
]})
}
let channel;
try {
channel = interaction.options.getChannel("channel")
} catch {
return await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji("GUILD.ROLES.DELETE")
.setTitle("Welcome Events")
.setDescription("The channel you provided is not a valid channel")
.setStatus("Danger")
]})
}
role = role as Discord.Role
ping = ping as Discord.Role
channel = channel as Discord.TextChannel
let options = {}
if (role) options["role"] = renderRole(role)
if (ping) options["ping"] = renderRole(ping)
if (channel) options["channel"] = renderChannel(channel)
if (message) options["message"] = "\n> " + message
let confirmation = await new confirmationMessage(interaction)
.setEmoji("GUILD.ROLES.EDIT")
.setTitle("Welcome Events")
.setDescription(generateKeyValueList(options))
.setColor("Warning")
.setInverted(true)
.send(true)
if (confirmation.cancelled) return
if (confirmation.success) {
try {
let toChange = {}
if (role) toChange["welcome.role"] = role.id
if (ping) toChange["welcome.ping"] = ping.id
if (channel) toChange["welcome.channel"] = channel.id
if (message) toChange["welcome.message"] = message
await client.database.guilds.write(interaction.guild.id, toChange);
let list = {
memberId: entry(interaction.user.id, `\`${interaction.user.id}\``),
changedBy: entry(interaction.user.id, renderUser(interaction.user))
}
if (role) list["role"] = entry(role.id, renderRole(role))
if (ping) list["ping"] = entry(ping.id, renderRole(ping))
if (channel) list["channel"] = entry(channel.id, renderChannel(channel.id))
if (message) list["message"] = entry(message, `\`${message}\``)
try {
let data = {
meta:{
type: 'welcomeSettingsUpdated',
displayName: 'Welcome Settings Changed',
calculateType: 'nucleusSettingsUpdated',
color: NucleusColors.green,
emoji: "CONTROL.BLOCKTICK",
timestamp: new Date().getTime()
},
list: list,
hidden: {
guild: interaction.guild.id
}
}
log(data);
} catch {}
} catch (e) {
console.log(e)
return interaction.editReply({embeds: [new EmojiEmbed()
.setTitle("Welcome Events")
.setDescription(`Something went wrong while updating welcome settings`)
.setStatus("Danger")
.setEmoji("GUILD.ROLES.DELETE")
], components: []});
}
} else {
return interaction.editReply({embeds: [new EmojiEmbed()
.setTitle("Welcome Events")
.setDescription(`No changes were made`)
.setStatus("Success")
.setEmoji("GUILD.ROLES.CREATE")
], components: []});
}
}
let lastClicked = null
while (true) {
let config = await client.database.guilds.read(interaction.guild.id)
m = await interaction.editReply({embeds: [new EmojiEmbed()
.setTitle("Welcome Events")
.setDescription(
`**Message:** ${config.welcome.message ? `\n> ${config.welcome.message}` : "*None set*"}\n` +
`**Role:** ${config.welcome.role ? renderRole(await interaction.guild.roles.fetch(config.welcome.role)) : "*None set*"}\n` +
`**Ping:** ${config.welcome.ping ? renderRole(await interaction.guild.roles.fetch(config.welcome.ping)) : "*None set*"}\n` +
`**Channel:** ${config.welcome.channel ? (config.welcome.channel == "dm" ? "DM" : renderChannel(await interaction.guild.channels.fetch(config.welcome.channel))) : "*None set*"}`
)
.setStatus("Success")
.setEmoji("CHANNEL.TEXT.CREATE")
], components: [
new MessageActionRow().addComponents([
new MessageButton()
.setLabel(lastClicked == "clear-message" ? "Click again to confirm" : "Clear Message")
.setEmoji(getEmojiByName("CONTROL.CROSS", "id"))
.setCustomId("clear-message")
.setDisabled(!config.welcome.message)
.setStyle("DANGER"),
new MessageButton()
.setLabel(lastClicked == "clear-role" ? "Click again to confirm" : "Clear Role")
.setEmoji(getEmojiByName("CONTROL.CROSS", "id"))
.setCustomId("clear-role")
.setDisabled(!config.welcome.role)
.setStyle("DANGER"),
new MessageButton()
.setLabel(lastClicked == "clear-ping" ? "Click again to confirm" : "Clear Ping")
.setEmoji(getEmojiByName("CONTROL.CROSS", "id"))
.setCustomId("clear-ping")
.setDisabled(!config.welcome.ping)
.setStyle("DANGER"),
new MessageButton()
.setLabel(lastClicked == "clear-channel" ? "Click again to confirm" : "Clear Channel")
.setEmoji(getEmojiByName("CONTROL.CROSS", "id"))
.setCustomId("clear-channel")
.setDisabled(!config.welcome.channel)
.setStyle("DANGER"),
new MessageButton()
.setLabel("Set Channel to DM")
.setCustomId("set-channel-dm")
.setDisabled(config.welcome.channel == "dm")
.setStyle("SECONDARY")
])
]})
let i;
try {
i = await m.awaitMessageComponent({ time: 300000 });
} catch (e) {
break
}
i.deferUpdate()
if (i.customId == "clear-message") {
if (lastClicked == "clear-message") {
await client.database.guilds.write(interaction.guild.id, {"welcome.message": null});
lastClicked = null
} else { lastClicked = "clear-message" }
} else if (i.customId == "clear-role") {
if (lastClicked == "clear-role") {
await client.database.guilds.write(interaction.guild.id, {"welcome.role": null});
lastClicked = null
} else { lastClicked = "clear-role" }
} else if (i.customId == "clear-ping") {
if (lastClicked == "clear-ping") {
await client.database.guilds.write(interaction.guild.id, {"welcome.ping": null});
lastClicked = null
} else { lastClicked = "clear-ping" }
} else if (i.customId == "clear-channel") {
if (lastClicked == "clear-channel") {
await client.database.guilds.write(interaction.guild.id, {"welcome.channel": null});
lastClicked = null
} else { lastClicked = "clear-channel" }
} else if (i.customId == "set-channel-dm") {
await client.database.guilds.write(interaction.guild.id, {"welcome.channel": "dm"});
lastClicked = null
}
}
await interaction.editReply({embeds: [m.embeds[0].setFooter({text: "Message closed"})], components: []});
}
const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
let member = (interaction.member as Discord.GuildMember)
if (!member.permissions.has("MANAGE_GUILD")) throw "You must have the *Manage Server* permission to use this command"
return true;
}
export { command };
export { callback };
export { check };