blob: 9cc8a7c13cff4e09221aa3c4bbabc58525f9398d [file] [log] [blame]
import { CommandInteraction, GuildMember, MessageActionRow, MessageButton } from "discord.js";
import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
import { WrappedCheck } from "jshaiku";
import confirmationMessage from "../../utils/confirmationMessage.js";
import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
import keyValueList from "../../utils/generateKeyValueList.js";
import { create, areTicketsEnabled } from "../../actions/createModActionTicket.js";
import client from "../../utils/client.js";
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("nick")
.setDescription("Changes a users nickname")
.addUserOption(option => option.setName("user").setDescription("The user to change").setRequired(true))
.addStringOption(option => option.setName("name").setDescription("The name to set | Leave blank to clear").setRequired(false));
const callback = async (interaction: CommandInteraction): Promise<any> => {
const { renderUser } = client.logger;
// TODO:[Modals] Replace this with a modal
let notify = true;
let confirmation;
while (true) {
confirmation = await new confirmationMessage(interaction)
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle("Nickname")
.setDescription(keyValueList({
"user": renderUser(interaction.options.getUser("user")),
"new nickname": `${interaction.options.getString("name") ? interaction.options.getString("name") : "*No nickname*"}`
})
+ `The user **will${notify ? "" : " not"}** be notified\n\n`
+ `Are you sure you want to ${interaction.options.getString("name") ? "change" : "clear"} <@!${(interaction.options.getMember("user") as GuildMember).id}>'s nickname?`)
.setColor("Danger")
.addCustomBoolean("notify", "Notify user", false, null, null, "ICONS.NOTIFY." + (notify ? "ON" : "OFF" ), notify)
.send(interaction.options.getString("name") !== null);
if (confirmation.cancelled) return;
if (confirmation.success) break;
if (confirmation.components) {
notify = confirmation.components.notify.active;
}
}
if (confirmation.success) {
let dmd = false;
let dm;
try {
if (notify) {
dm = await (interaction.options.getMember("user") as GuildMember).send({
embeds: [new EmojiEmbed()
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle("Nickname changed")
.setDescription(`Your nickname was ${interaction.options.getString("name") ? "changed" : "cleared"} in ${interaction.guild.name}.` +
(interaction.options.getString("name") ? ` it is now: ${interaction.options.getString("name")}` : "") + "\n\n" +
(confirmation.components.appeal.response ? `You can appeal this here: <#${confirmation.components.appeal.response}>` : ""))
.setStatus("Danger")
]
});
dmd = true;
}
} catch { dmd = false; }
try {
const member = (interaction.options.getMember("user") as GuildMember);
const before = member.nickname;
const nickname = interaction.options.getString("name");
member.setNickname(nickname ?? null, "Nucleus Nickname command");
await client.database.history.create(
"nickname", interaction.guild.id, member.user, interaction.user,
null, before, nickname);
const { log, NucleusColors, entry, renderUser, renderDelta } = client.logger;
const data = {
meta: {
type: "memberUpdate",
displayName: "Member Updated",
calculateType: "guildMemberUpdate",
color: NucleusColors.yellow,
emoji: "PUNISH.NICKNAME.YELLOW",
timestamp: new Date().getTime()
},
list: {
memberId: entry(member.id, `\`${member.id}\``),
before: entry(before, before ? before : "*None*"),
after: entry(nickname, nickname ? nickname : "*None*"),
updated: entry(new Date().getTime(), renderDelta(new Date().getTime())),
updatedBy: entry(interaction.user.id, renderUser(interaction.user))
},
hidden: {
guild: interaction.guild.id
}
};
log(data);
} catch {
await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle("Nickname")
.setDescription("Something went wrong and the users nickname could not be changed.")
.setStatus("Danger")
], components: []});
if (dmd) await dm.delete();
return;
}
const failed = (dmd === false && notify);
await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji(`PUNISH.NICKNAME.${failed ? "YELLOW" : "GREEN"}`)
.setTitle("Nickname")
.setDescription("The members nickname was changed" + (failed ? ", but was not notified" : "") + (confirmation.components.appeal.response ? ` and an appeal ticket was opened in <#${confirmation.components.appeal.response}>` : ""))
.setStatus(failed ? "Warning" : "Success")
], components: []});
} else {
await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji("PUNISH.NICKNAME.GREEN")
.setTitle("Nickname")
.setDescription("No changes were made")
.setStatus("Success")
], components: []});
}
};
const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
const member = (interaction.member as GuildMember);
const me = (interaction.guild.me as GuildMember);
const apply = (interaction.options.getMember("user") as GuildMember);
if (member === null || me === null || apply === null) throw "That member is not in the server";
const memberPos = member.roles ? member.roles.highest.position : 0;
const mePos = me.roles ? me.roles.highest.position : 0;
const applyPos = apply.roles ? apply.roles.highest.position : 0;
// Do not allow any changing of the owner
if (member.id === interaction.guild.ownerId) throw "You cannot change the owner's nickname";
// Check if Nucleus can change the nickname
if (! (mePos > applyPos)) throw "I do not have a role higher than that member";
// Check if Nucleus has permission to change the nickname
if (! me.permissions.has("MANAGE_NICKNAMES")) throw "I do not have the *Manage Nicknames* permission";
// Allow the owner to change anyone's nickname
if (member.id === interaction.guild.ownerId) return true;
// Check if the user has manage_nicknames permission
if (! member.permissions.has("MANAGE_NICKNAMES")) throw "You do not have the *Manage Nicknames* permission";
// Allow changing your own nickname
if (member === apply) return true;
// Check if the user is below on the role list
if (! (memberPos > applyPos)) throw "You do not have a role higher than that member";
// Allow change
return true;
};
export { command, callback, check };