blob: 4d614964ae5e36ec53af0385be356c4a948cdc19 [file] [log] [blame]
import { LoadingEmbed } from "./../../utils/defaultEmbeds.js";
import Discord, { CommandInteraction, MessageActionRow, MessageSelectMenu } from "discord.js";
import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
import confirmationMessage from "../../utils/confirmationMessage.js";
import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
import { WrappedCheck } from "jshaiku";
import client from "../../utils/client.js";
import convertCurlyBracketString from "../../utils/convertCurlyBracketString.js";
import {callback as statsChannelAddCallback} from "../../reflex/statsChannelUpdate.js";
import singleNotify from "../../utils/singleNotify.js";
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("stats")
.setDescription("Controls channels which update when someone joins or leaves the server")
.addChannelOption(option => option.setName("channel").setDescription("The channel to modify"))
.addStringOption(option => option.setName("name").setDescription("The new channel name | Enter any text or use the extra variables like {memberCount}").setAutocomplete(true));
const callback = async (interaction: CommandInteraction): Promise<any> => {
singleNotify("statsChannelDeleted", interaction.guild.id, true);
let m;
m = await interaction.reply({embeds: LoadingEmbed, ephemeral: true, fetchReply: true});
let config = await client.database.guilds.read(interaction.guild.id);
if (interaction.options.getString("name")) {
let channel;
if (Object.keys(config.getKey("stats")).length >= 25) {
return await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji("CHANNEL.TEXT.DELETE")
.setTitle("Stats Channel")
.setDescription("You can only have 25 stats channels in a server")
.setStatus("Danger")
]});
}
try {
channel = interaction.options.getChannel("channel");
} catch {
return await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji("CHANNEL.TEXT.DELETE")
.setTitle("Stats Channel")
.setDescription("The channel you provided is not a valid channel")
.setStatus("Danger")
]});
}
channel = channel as Discord.TextChannel;
if (channel.guild.id !== interaction.guild.id) {
return interaction.editReply({embeds: [new EmojiEmbed()
.setTitle("Stats Channel")
.setDescription("You must choose a channel in this server")
.setStatus("Danger")
.setEmoji("CHANNEL.TEXT.DELETE")
]});
}
let newName = await convertCurlyBracketString(interaction.options.getString("name"), null, null, interaction.guild.name, interaction.guild.members);
if (interaction.options.getChannel("channel").type === "GUILD_TEXT") {
newName = newName.toLowerCase().replace(/[\s]/g, "-");
}
const confirmation = await new confirmationMessage(interaction)
.setEmoji("CHANNEL.TEXT.EDIT")
.setTitle("Stats Channel")
.setDescription(`Are you sure you want to set <#${channel.id}> to a stats channel?\n\n*Preview: ${newName.replace(/^ +| $/g, "")}*`)
.setColor("Warning")
.setInverted(true)
.send(true);
if (confirmation.cancelled) return;
if (confirmation.success) {
try {
const name = interaction.options.getString("name");
const channel = interaction.options.getChannel("channel");
await client.database.guilds.write(interaction.guild.id, {[`stats.${channel.id}`]: {name: name, enabled: true}});
const { log, NucleusColors, entry, renderUser, renderChannel } = client.logger;
const data = {
meta:{
type: "statsChannelUpdate",
displayName: "Stats Channel Updated",
calculateType: "nucleusSettingsUpdated",
color: NucleusColors.yellow,
emoji: "CHANNEL.TEXT.EDIT",
timestamp: new Date().getTime()
},
list: {
memberId: entry(interaction.user.id, `\`${interaction.user.id}\``),
changedBy: entry(interaction.user.id, renderUser(interaction.user)),
channel: entry(channel.id, renderChannel(channel)),
name: entry(interaction.options.getString("name"), `\`${interaction.options.getString("name")}\``)
},
hidden: {
guild: interaction.guild.id
}
};
log(data);
} catch (e) {
console.log(e);
return interaction.editReply({embeds: [new EmojiEmbed()
.setTitle("Stats Channel")
.setDescription("Something went wrong and the stats channel could not be set")
.setStatus("Danger")
.setEmoji("CHANNEL.TEXT.DELETE")
], components: []});
}
} else {
return interaction.editReply({embeds: [new EmojiEmbed()
.setTitle("Stats Channel")
.setDescription("No changes were made")
.setStatus("Success")
.setEmoji("CHANNEL.TEXT.CREATE")
], components: []});
}
await statsChannelAddCallback(client, interaction.member);
}
while (true) {
config = await client.database.guilds.read(interaction.guild.id);
const stats = config.getKey("stats");
const selectMenu = new MessageSelectMenu()
.setCustomId("remove")
.setMinValues(1)
.setMaxValues(Math.max(1, Object.keys(stats).length));
await interaction.editReply({embeds: [new EmojiEmbed()
.setTitle("Stats Channel")
.setDescription("The following channels update when someone joins or leaves the server. You can select a channel to remove it from the list.")
.setStatus("Success")
.setEmoji("CHANNEL.TEXT.CREATE")
], components: [
new MessageActionRow().addComponents(Object.keys(stats).length ? [
selectMenu.setPlaceholder("Select a stats channel to remove, stopping it updating").addOptions(Object.keys(stats).map(key => ({
label: interaction.guild.channels.cache.get(key).name,
value: key,
description: `${stats[key].name}`
})))
] : [selectMenu.setPlaceholder("The server has no stats channels").setDisabled(true).setOptions([
{label: "*Placeholder*", value: "placeholder", description: "No stats channels"}
])])
]});
let i;
try {
i = await m.awaitMessageComponent({ time: 300000 });
} catch (e) { break; }
i.deferUpdate();
if (i.customId === "remove") {
const toRemove = i.values;
await client.database.guilds.write(interaction.guild.id, null, toRemove.map(k => `stats.${k}`));
}
}
await interaction.editReply({embeds: [m.embeds[0].setFooter({text: "Message closed"})], components: []});
};
const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
const member = (interaction.member as Discord.GuildMember);
if (!member.permissions.has("MANAGE_CHANNELS")) throw "You must have the *Manage Channels* permission to use this command";
return true;
};
export { command };
export { callback };
export { check };