blob: d5f420595e76abe7e2c8843d2ff971b693298a0d [file] [log] [blame]
import { CommandInteraction, GuildMember } from "discord.js";
import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
import { WrappedCheck } from "jshaiku";
import confirmationMessage from "../../utils/confirmationMessage.js";
import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
import keyValueList from "../../utils/generateKeyValueList.js";
import client from "../../utils/client.js";
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("unmute")
.setDescription("Unmutes a user")
.addUserOption(option => option.setName("user").setDescription("The user to unmute").setRequired(true))
.addStringOption(option => option.setName("notify").setDescription("If the user should get a message when they are unmuted | Default: No").setRequired(false)
.addChoices([["Yes", "yes"], ["No", "no"]])
)
const callback = async (interaction: CommandInteraction): Promise<any> => {
const { log, NucleusColors, renderUser, entry, renderDelta } = client.logger
// TODO:[Modals] Replace this with a modal
let reason = null;
let confirmation;
while (true) {
confirmation = await new confirmationMessage(interaction)
.setEmoji("PUNISH.MUTE.RED")
.setTitle("Unmute")
.setDescription(keyValueList({
"user": renderUser(interaction.options.getUser("user")),
"reason": `\n> ${reason ? reason : "*No reason provided*"}`
})
+ `The user **will${interaction.options.getString("notify") === "yes" ? '' : ' not'}** be notified\n\n`
+ `Are you sure you want to unmute <@!${(interaction.options.getMember("user") as GuildMember).id}>?`)
.setColor("Danger")
.addReasonButton(reason ?? "")
.send(reason !== null)
reason = reason ?? ""
if (confirmation.newReason === undefined) break
reason = confirmation.newReason
}
if (confirmation.success) {
let dmd = false
let dm;
try {
if (interaction.options.getString("notify") != "no") {
dm = await (interaction.options.getMember("user") as GuildMember).send({
embeds: [new EmojiEmbed()
.setEmoji("PUNISH.MUTE.GREEN")
.setTitle("Unmuted")
.setDescription(`You have been unmuted in ${interaction.guild.name}` +
(reason ? ` for:\n> ${reason}` : " with no reason provided."))
.setStatus("Success")
]
})
dmd = true
}
} catch {}
let member = (interaction.options.getMember("user") as GuildMember)
try {
member.timeout(0, reason || "No reason provided")
} catch {
await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji("PUNISH.MUTE.RED")
.setTitle(`Unmute`)
.setDescription("Something went wrong and the user was not unmuted")
.setStatus("Danger")
], components: []})
if (dmd) await dm.delete()
return
}
try { await client.database.history.create("unmute", interaction.guild.id, (interaction.options.getMember("user") as GuildMember).user, interaction.user, reason) } catch {}
let data = {
meta: {
type: 'memberUnmute',
displayName: 'Unmuted',
calculateType: 'guildMemberPunish',
color: NucleusColors.green,
emoji: "PUNISH.MUTE.GREEN",
timestamp: new Date().getTime()
},
list: {
memberId: entry(member.user.id, `\`${member.user.id}\``),
name: entry(member.user.id, renderUser(member.user)),
unmuted: entry(new Date().getTime(), renderDelta(new Date().getTime())),
unmutedBy: entry(interaction.user.id, renderUser(interaction.user)),
},
hidden: {
guild: interaction.guild.id
}
}
log(data);
let failed = (dmd == false && interaction.options.getString("notify") != "no")
await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji(`PUNISH.MUTE.${failed ? "YELLOW" : "GREEN"}`)
.setTitle(`Unmute`)
.setDescription("The member was unmuted" + (failed ? ", but could not be notified" : ""))
.setStatus(failed ? "Warning" : "Success")
], components: []})
} else {
await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji("PUNISH.MUTE.GREEN")
.setTitle(`Unmute`)
.setDescription("No changes were made")
.setStatus("Success")
], components: []})
}
}
const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
let member = (interaction.member as GuildMember)
let me = (interaction.guild.me as GuildMember)
let apply = (interaction.options.getMember("user") as GuildMember)
if (member == null || me == null || apply == null) throw "That member is not in the server"
let memberPos = member.roles ? member.roles.highest.position : 0
let mePos = me.roles ? me.roles.highest.position : 0
let applyPos = apply.roles ? apply.roles.highest.position : 0
// Check if Nucleus can unmute the member
if (! (mePos > applyPos)) throw "I do not have a role higher than that member"
// Check if Nucleus has permission to unmute
if (! me.permissions.has("MODERATE_MEMBERS")) throw "I do not have the Moderate members permission";
// Do not allow the user to have admin or be the owner
if (apply.permissions.has("ADMINISTRATOR") || apply.id == interaction.guild.ownerId) throw "You cannot unmute an admin or the owner"
// Allow the owner to unmute anyone
if (member.id == interaction.guild.ownerId) return true
// Check if the user has moderate_members permission
if (! member.permissions.has("MODERATE_MEMBERS")) throw "You do not have the Moderate members permission";
// Check if the user is below on the role list
if (! (memberPos > applyPos)) throw "You do not have a role higher than that member"
// Allow unmute
return true
}
export { command, callback, check };