blob: cf3310996476ba5fb9c1e42608fb8925fd441f7a [file] [log] [blame]
import { CommandInteraction, GuildMember, MessageActionRow, MessageButton } from "discord.js";
import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
import { WrappedCheck } from "jshaiku";
import confirmationMessage from "../../utils/confirmationMessage.js";
import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
import keyValueList from "../../utils/generateKeyValueList.js";
import { create, areTicketsEnabled } from "../../actions/createModActionTicket.js";
import client from "../../utils/client.js"
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("nick")
.setDescription("Changes a users nickname")
.addUserOption(option => option.setName("user").setDescription("The user to change").setRequired(true))
.addStringOption(option => option.setName("name").setDescription("The name to set | Leave blank to clear").setRequired(false))
const callback = async (interaction: CommandInteraction): Promise<any> => {
const { renderUser } = client.logger
// TODO:[Modals] Replace this with a modal
let notify = true;
let confirmation;
while (true) {
confirmation = await new confirmationMessage(interaction)
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle("Nickname")
.setDescription(keyValueList({
"user": renderUser(interaction.options.getUser("user")),
"new nickname": `${interaction.options.getString("name") ? interaction.options.getString("name") : "*No nickname*"}`
})
+ `The user **will${notify ? '' : ' not'}** be notified\n\n`
+ `Are you sure you want to ${interaction.options.getString("name") ? "change" : "clear"} <@!${(interaction.options.getMember("user") as GuildMember).id}>'s nickname?`)
.setColor("Danger")
.addCustomBoolean("notify", "Notify user", false, null, null, "ICONS.NOTIFY." + (notify ? "ON" : "OFF" ), notify)
.send(interaction.options.getString("name") !== null)
if (confirmation.cancelled) return
if (confirmation.success) break
if (confirmation.components) {
notify = confirmation.components.notify.active
}
}
if (confirmation.success) {
let dmd = false
let dm;
try {
if (notify) {
dm = await (interaction.options.getMember("user") as GuildMember).send({
embeds: [new EmojiEmbed()
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle("Nickname changed")
.setDescription(`Your nickname was ${interaction.options.getString("name") ? "changed" : "cleared"} in ${interaction.guild.name}.` +
(interaction.options.getString("name") ? ` it is now: ${interaction.options.getString("name")}` : "") + "\n\n" +
(confirmation.components.appeal.response ? `You can appeal this here: <#${confirmation.components.appeal.response}>` : ``))
.setStatus("Danger")
]
})
dmd = true
}
} catch {}
try {
let member = (interaction.options.getMember("user") as GuildMember)
let before = member.nickname
let nickname = interaction.options.getString("name")
member.setNickname(nickname ?? null, "Nucleus Nickname command")
try { await client.database.history.create(
"nickname", interaction.guild.id, member.user, interaction.user,
null, before, nickname) } catch {}
const { log, NucleusColors, entry, renderUser, renderDelta } = client.logger
let data = {
meta: {
type: 'memberUpdate',
displayName: 'Member Updated',
calculateType: 'guildMemberUpdate',
color: NucleusColors.yellow,
emoji: "PUNISH.NICKNAME.YELLOW",
timestamp: new Date().getTime()
},
list: {
memberId: entry(member.id, `\`${member.id}\``),
before: entry(before, before ? before : '*None*'),
after: entry(nickname, nickname ? nickname : '*None*'),
updated: entry(new Date().getTime(), renderDelta(new Date().getTime())),
updatedBy: entry(interaction.user.id, renderUser(interaction.user))
},
hidden: {
guild: interaction.guild.id
}
}
log(data);
} catch {
await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji("PUNISH.NICKNAME.RED")
.setTitle(`Nickname`)
.setDescription("Something went wrong and the users nickname could not be changed.")
.setStatus("Danger")
], components: []})
if (dmd) await dm.delete()
return
}
let failed = (dmd === false && notify)
await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji(`PUNISH.NICKNAME.${failed ? "YELLOW" : "GREEN"}`)
.setTitle(`Nickname`)
.setDescription("The members nickname was changed" + (failed ? ", but was not notified" : "") + (confirmation.components.appeal.response ? ` and an appeal ticket was opened in <#${confirmation.components.appeal.response}>` : ``))
.setStatus(failed ? "Warning" : "Success")
], components: []})
} else {
await interaction.editReply({embeds: [new EmojiEmbed()
.setEmoji("PUNISH.NICKNAME.GREEN")
.setTitle(`Nickname`)
.setDescription("No changes were made")
.setStatus("Success")
], components: []})
}
}
const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
let member = (interaction.member as GuildMember)
let me = (interaction.guild.me as GuildMember)
let apply = (interaction.options.getMember("user") as GuildMember)
if (member === null || me === null || apply === null) throw "That member is not in the server"
let memberPos = member.roles ? member.roles.highest.position : 0
let mePos = me.roles ? me.roles.highest.position : 0
let applyPos = apply.roles ? apply.roles.highest.position : 0
// Check if Nucleus can change the nickname
if (! (mePos > applyPos)) throw "I do not have a role higher than that member"
// Check if Nucleus has permission to change the nickname
if (! me.permissions.has("MANAGE_NICKNAMES")) throw "I do not have the *Manage Nicknames* permission";
// Allow the owner to change anyone's nickname
if (member.id === interaction.guild.ownerId) return true
// Check if the user has manage_nicknames permission
if (! member.permissions.has("MANAGE_NICKNAMES")) throw "You do not have the *Manage Nicknames* permission";
// Allow changing your own nickname
if (member === apply) return true
// Check if the user is below on the role list
if (! (memberPos > applyPos)) throw "You do not have a role higher than that member"
// Allow change
return true
}
export { command, callback, check };