blob: e2585e1ba5d58f6e7d6447e7ad71eed11e0ebd31 [file] [log] [blame]
import type { CommandInteraction, GuildMember } from "discord.js";
import type { SlashCommandSubcommandBuilder } from "@discordjs/builders";
import confirmationMessage from "../../utils/confirmationMessage.js";
import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
import keyValueList from "../../utils/generateKeyValueList.js";
import client from "../../utils/client.js";
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("unmute")
.setDescription("Unmutes a user")
.addUserOption((option) => option.setName("user").setDescription("The user to unmute").setRequired(true));
const callback = async (interaction: CommandInteraction): Promise<unknown> => {
if (!interaction.guild) return;
const { log, NucleusColors, renderUser, entry, renderDelta } = client.logger;
// TODO:[Modals] Replace this with a modal
let reason: string | null = null;
let notify = false;
let confirmation;
let timedOut = false;
let success = false;
do {
confirmation = await new confirmationMessage(interaction)
.setEmoji("PUNISH.MUTE.RED")
.setTitle("Unmute")
.setDescription(
keyValueList({
user: renderUser(interaction.options.getUser("user")!),
reason: `\n> ${reason ? reason : "*No reason provided*"}`
}) +
`Are you sure you want to unmute <@!${(interaction.options.getMember("user") as GuildMember).id}>?`
)
.setColor("Danger")
.addCustomBoolean(
"notify",
"Notify user",
false,
null,
"The user will be sent a DM",
null,
"ICONS.NOTIFY." + (notify ? "ON" : "OFF"),
notify
)
.addReasonButton(reason ?? "")
.setFailedMessage("No changes were made", "Success", "PUNISH.MUTE.GREEN")
.send(reason !== null);
if (confirmation.cancelled) timedOut = true;
else if (confirmation.success !== undefined) success = true;
else if (confirmation.newReason) reason = confirmation.newReason;
else if (confirmation.components) {
notify = confirmation.components!["notify"]!.active;
}
} while (!timedOut && !success);
if (confirmation.cancelled || !confirmation.success) return;
let dmSent = false;
let dmMessage;
try {
if (notify) {
dmMessage = await (interaction.options.getMember("user") as GuildMember).send({
embeds: [
new EmojiEmbed()
.setEmoji("PUNISH.MUTE.GREEN")
.setTitle("Unmuted")
.setDescription(
`You have been unmuted in ${interaction.guild.name}` +
(reason ? ` for:\n> ${reason}` : " with no reason provided.")
)
.setStatus("Success")
]
});
dmSent = true;
}
} catch {
dmSent = false;
}
const member = interaction.options.getMember("user") as GuildMember;
try {
member.timeout(0, reason ?? "*No reason provided*");
} catch {
await interaction.editReply({
embeds: [
new EmojiEmbed()
.setEmoji("PUNISH.MUTE.RED")
.setTitle("Unmute")
.setDescription("Something went wrong and the user was not unmuted")
.setStatus("Danger")
],
components: []
});
if (dmSent && dmMessage) await dmMessage.delete();
return;
}
await client.database.history.create(
"unmute",
interaction.guild.id,
(interaction.options.getMember("user") as GuildMember).user,
interaction.user,
reason
);
const data = {
meta: {
type: "memberUnmute",
displayName: "Unmuted",
calculateType: "guildMemberPunish",
color: NucleusColors.green,
emoji: "PUNISH.MUTE.GREEN",
timestamp: new Date().getTime()
},
list: {
memberId: entry(member.user.id, `\`${member.user.id}\``),
name: entry(member.user.id, renderUser(member.user)),
unmuted: entry(new Date().getTime().toString(), renderDelta(new Date().getTime())),
unmutedBy: entry(interaction.user.id, renderUser(interaction.user))
},
hidden: {
guild: interaction.guild.id
}
};
log(data);
const failed = !dmSent && notify;
await interaction.editReply({
embeds: [
new EmojiEmbed()
.setEmoji(`PUNISH.MUTE.${failed ? "YELLOW" : "GREEN"}`)
.setTitle("Unmute")
.setDescription("The member was unmuted" + (failed ? ", but could not be notified" : ""))
.setStatus(failed ? "Warning" : "Success")
],
components: []
});
};
const check = (interaction: CommandInteraction) => {
if (!interaction.guild) return;
const member = interaction.member as GuildMember;
const me = interaction.guild.members.me!;
const apply = interaction.options.getMember("user") as GuildMember;
const memberPos = member.roles.cache.size > 1 ? member.roles.highest.position : 0;
const mePos = me.roles.cache.size > 1 ? me.roles.highest.position : 0;
const applyPos = apply.roles.cache.size > 1 ? apply.roles.highest.position : 0;
// Do not allow unmuting the owner
if (member.id === interaction.guild.ownerId) return "You cannot unmute the owner of the server";
// Check if Nucleus can unmute the member
if (!(mePos > applyPos)) return "I do not have a role higher than that member";
// Check if Nucleus has permission to unmute
if (!me.permissions.has("ModerateMembers")) return "I do not have the *Moderate Members* permission";
// Allow the owner to unmute anyone
if (member.id === interaction.guild.ownerId) return true;
// Check if the user has moderate_members permission
if (!member.permissions.has("ModerateMembers"))
return "You do not have the *Moderate Members* permission";
// Check if the user is below on the role list
if (!(memberPos > applyPos)) return "You do not have a role higher than that member";
// Allow unmute
return true;
};
export { command, callback, check };