blob: dc1d4d9b855d9d91eb49862a3cb1a6cfeb35c1a5 [file] [log] [blame]
import Discord, { CommandInteraction, MessageActionRow, MessageButton } from "discord.js";
import generateEmojiEmbed from "../../../utils/generateEmojiEmbed.js";
import confirmationMessage from "../../../utils/confirmationMessage.js";
import getEmojiByName from "../../../utils/getEmojiByName.js";
import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
import { WrappedCheck } from "jshaiku";
import client from "../../../utils/client.js";
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("role")
.setDescription("Sets or shows the role given to users after using /verify")
.addRoleOption(option => option.setName("role").setDescription("The role to give after verifying"))
const callback = async (interaction: CommandInteraction): Promise<any> => {
let m;
m = await interaction.reply({embeds: [new generateEmojiEmbed()
.setTitle("Loading")
.setStatus("Danger")
.setEmoji("NUCLEUS.LOADING")
], ephemeral: true, fetchReply: true});
if (interaction.options.getRole("role")) {
let role
try {
role = interaction.options.getRole("role")
} catch {
return await interaction.editReply({embeds: [new generateEmojiEmbed()
.setEmoji("GUILD.ROLES.DELETE")
.setTitle("Verify Role")
.setDescription("The role you provided is not a valid role")
.setStatus("Danger")
]})
}
role = role as Discord.Role
if (role.guild.id != interaction.guild.id) {
return interaction.editReply({embeds: [new generateEmojiEmbed()
.setTitle("Verify Role")
.setDescription(`You must choose a role in this server`)
.setStatus("Danger")
.setEmoji("GUILD.ROLES.DELETE")
]});
}
let confirmation = await new confirmationMessage(interaction)
.setEmoji("GUILD.ROLES.EDIT")
.setTitle("Verify Role")
.setDescription(`Are you sure you want to set the verify role to <@&${role.id}>?`)
.setColor("Warning")
.setInverted(true)
.send(true)
if (confirmation.success) {
try {
await client.database.write(interaction.guild.id, {"verify.role": role.id, "verify.enabled": true});
} catch (e) {
console.log(e)
return interaction.editReply({embeds: [new generateEmojiEmbed()
.setTitle("Verify Role")
.setDescription(`Something went wrong while setting the verify role`)
.setStatus("Danger")
.setEmoji("GUILD.ROLES.DELETE")
], components: []});
}
} else {
return interaction.editReply({embeds: [new generateEmojiEmbed()
.setTitle("Verify Role")
.setDescription(`No changes were made`)
.setStatus("Success")
.setEmoji("GUILD.ROLES.CREATE")
], components: []});
}
}
let clicks = 0;
let data = await client.database.read(interaction.guild.id);
let role = data.verify.role;
while (true) {
await interaction.editReply({embeds: [new generateEmojiEmbed()
.setTitle("Verify Role")
.setDescription(role ? `Your verify role is currently set to <@&${role}>` : `You have not set a verify role`)
.setStatus("Success")
.setEmoji("GUILD.ROLES.CREATE")
], components: [new MessageActionRow().addComponents([new MessageButton()
.setCustomId("clear")
.setLabel(clicks ? "Click again to confirm" : "Reset role")
.setEmoji(getEmojiByName(clicks ? "TICKETS.ISSUE" : "CONTROL.CROSS", "id"))
.setStyle("DANGER")
.setDisabled(!role)
])]});
let i;
try {
i = await m.awaitMessageComponent({time: 600000});
} catch(e) { break }
i.deferUpdate()
if (i.component.customId == "clear") {
clicks += 1;
if (clicks == 2) {
clicks = 0;
await client.database.write(interaction.guild.id, {}, ["verify.role", "verify.enabled"])
role = undefined;
}
} else {
break
}
}
await interaction.editReply({embeds: [new generateEmojiEmbed()
.setTitle("Verify Role")
.setDescription(role ? `Your verify role is currently set to <@&${role}}>` : `You have not set a verify role`)
.setStatus("Success")
.setEmoji("GUILD.ROLE.CREATE")
.setFooter({text: "Message closed"})
], components: [new MessageActionRow().addComponents([new MessageButton()
.setCustomId("clear")
.setLabel("Clear")
.setEmoji(getEmojiByName("CONTROL.CROSS", "id"))
.setStyle("SECONDARY")
.setDisabled(true)
])]});
}
const check = (interaction: CommandInteraction, defaultCheck: WrappedCheck) => {
let member = (interaction.member as Discord.GuildMember)
if (!member.permissions.has("MANAGE_GUILD")) throw "You must have the `manage_server` permission to use this command"
return true;
}
export { command };
export { callback };
export { check };