blob: 18363d5de5b05ed9755a1d7317734642a6f43df4 [file] [log] [blame]
import { CommandInteraction, GuildMember } from "discord.js";
import { SlashCommandSubcommandBuilder } from "@discordjs/builders";
import confirmationMessage from "../../utils/confirmationMessage.js";
import EmojiEmbed from "../../utils/generateEmojiEmbed.js";
import keyValueList from "../../utils/generateKeyValueList.js";
import client from "../../utils/client.js";
const command = (builder: SlashCommandSubcommandBuilder) =>
builder
.setName("unmute")
.setDescription("Unmutes a user")
.addUserOption((option) => option.setName("user").setDescription("The user to unmute").setRequired(true));
const callback = async (interaction: CommandInteraction): Promise<unknown> => {
const { log, NucleusColors, renderUser, entry, renderDelta } = client.logger;
// TODO:[Modals] Replace this with a modal
let reason = null;
let notify = false;
let confirmation;
while (true) {
confirmation = await new confirmationMessage(interaction)
.setEmoji("PUNISH.MUTE.RED")
.setTitle("Unmute")
.setDescription(
keyValueList({
user: renderUser(interaction.options.getUser("user")),
reason: `\n> ${reason ? reason : "*No reason provided*"}`
}) +
`The user **will${notify ? "" : " not"}** be notified\n\n` +
`Are you sure you want to unmute <@!${(interaction.options.getMember("user") as GuildMember).id}>?`
)
.setColor("Danger")
.addReasonButton(reason ?? "")
.send(reason !== null);
if (confirmation.success) break;
if (confirmation.newReason) reason = confirmation.newReason;
if (confirmation.components) {
notify = confirmation.components.notify.active;
}
}
if (confirmation.cancelled) return;
if (confirmation.success) {
let dmd = false;
let dm;
try {
if (notify) {
dm = await (interaction.options.getMember("user") as GuildMember).send({
embeds: [
new EmojiEmbed()
.setEmoji("PUNISH.MUTE.GREEN")
.setTitle("Unmuted")
.setDescription(
`You have been unmuted in ${interaction.guild.name}` +
(reason ? ` for:\n> ${reason}` : " with no reason provided.")
)
.setStatus("Success")
]
});
dmd = true;
}
} catch {
dmd = false;
}
const member = interaction.options.getMember("user") as GuildMember;
try {
member.timeout(0, reason ?? "No reason provided");
} catch {
await interaction.editReply({
embeds: [
new EmojiEmbed()
.setEmoji("PUNISH.MUTE.RED")
.setTitle("Unmute")
.setDescription("Something went wrong and the user was not unmuted")
.setStatus("Danger")
],
components: []
});
if (dmd) await dm.delete();
return;
}
await client.database.history.create(
"unmute",
interaction.guild.id,
(interaction.options.getMember("user") as GuildMember).user,
interaction.user,
reason
);
const data = {
meta: {
type: "memberUnmute",
displayName: "Unmuted",
calculateType: "guildMemberPunish",
color: NucleusColors.green,
emoji: "PUNISH.MUTE.GREEN",
timestamp: new Date().getTime()
},
list: {
memberId: entry(member.user.id, `\`${member.user.id}\``),
name: entry(member.user.id, renderUser(member.user)),
unmuted: entry(new Date().getTime(), renderDelta(new Date().getTime())),
unmutedBy: entry(interaction.user.id, renderUser(interaction.user))
},
hidden: {
guild: interaction.guild.id
}
};
log(data);
const failed = !dmd && notify;
await interaction.editReply({
embeds: [
new EmojiEmbed()
.setEmoji(`PUNISH.MUTE.${failed ? "YELLOW" : "GREEN"}`)
.setTitle("Unmute")
.setDescription("The member was unmuted" + (failed ? ", but could not be notified" : ""))
.setStatus(failed ? "Warning" : "Success")
],
components: []
});
} else {
await interaction.editReply({
embeds: [
new EmojiEmbed()
.setEmoji("PUNISH.MUTE.GREEN")
.setTitle("Unmute")
.setDescription("No changes were made")
.setStatus("Success")
],
components: []
});
}
};
const check = (interaction: CommandInteraction) => {
const member = interaction.member as GuildMember;
const me = interaction.guild.me!;
const apply = interaction.options.getMember("user") as GuildMember;
if (member === null || me === null || apply === null) throw new Error("That member is not in the server");
const memberPos = member.roles ? member.roles.highest.position : 0;
const mePos = me.roles ? me.roles.highest.position : 0;
const applyPos = apply.roles ? apply.roles.highest.position : 0;
// Do not allow unmuting the owner
if (member.id === interaction.guild.ownerId) throw new Error("You cannot unmute the owner of the server");
// Check if Nucleus can unmute the member
if (!(mePos > applyPos)) throw new Error("I do not have a role higher than that member");
// Check if Nucleus has permission to unmute
if (!me.permissions.has("MODERATE_MEMBERS")) throw new Error("I do not have the *Moderate Members* permission");
// Allow the owner to unmute anyone
if (member.id === interaction.guild.ownerId) return true;
// Check if the user has moderate_members permission
if (!member.permissions.has("MODERATE_MEMBERS"))
throw new Error("You do not have the *Moderate Members* permission");
// Check if the user is below on the role list
if (!(memberPos > applyPos)) throw new Error("You do not have a role higher than that member");
// Allow unmute
return true;
};
export { command, callback, check };